Friday, July 17, 2009

Squaring the circle


Adobe reports: [edited]

Any projection of a 3D scene into a wide-angle image results in distortion. Current projection methods either bend straight lines in the scene, or locally distort the shapes of scene objects.

We present a method that minimizes this distortion by adapting the projection to content in the scene, such as salient scene regions and lines, in order to preserve their shape.

Our optimization technique computes a spatially-varying projection that respects user-specified constraints while minimizing a set of energy terms that measure wide-angle image distortion.



View a demo movie here.

via John Nack
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2 comments:

BJMonkey said...

But now it just looks like a funny shaped room...

brett jordan said...

but with straight edges :-)

 
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